It was somehow fashionable to endure games, and fans Diablo And so new parts are used to waiting for a very long time. After all, before Diablo IV Not yet soon and here Diablo Immortal also pushed back to 2022. I don’t really like mobile gaming, let and try to touch it, but somehow I have too big expectations from my mobile spin-off. And as the great asked “You have no phones?", I will answer "EAT!", But scary … We don’t know what it is.

Therefore, I propose to cool Tristers and taste other projects that are somewhat similar to a diabolical franchise of a snowstorm. In more not reference language – we underestimate expectations by other games. However, suddenly some will be an order of magnitude better?

Blade Bound: Immortal Darkness – Graphics

iOS and Android (there is Russian language)

I’ll start with an old warrior in this collection, as they are met by clothes, and Blade Bound visually quite similar to Diablo Immortal. Only she was developed according to the covenants of Uncle Karmak “More meat, less plot!". Banal tie from the category, here are evil villains, and you are kind!

About gameplay – the beginning can be a little upset. Crowds of weak enemies are torn to you, the minimum interaction with the environment, and the shock button can be clamped and the character jumps on opponents, just have time to squeeze the ability. But after a little time in Blade Bound more activities are revealed. Pump the equipment, open new skills, go through the campaign, participate in various tests and events to crawl or knock out the best equipment. Everything, of course, boils down to the killing of mobs, but the difficulty intensifies, and sometimes a trap or a secret door will appear.

There are even raids, only there your group is divided and has to be at the same time, but in solo to apply summarized damage in several stages. And PVP without living rivals, but with their real Persians.

As a result, the product is good for a short time, otherwise the Donat will trample, which has already sagged me after each campaign. The initial acquaintance with the new content is pleasing, the project managed to form the number of activities. Sometimes they are very similar, but the names are different.

Do not try to tremble, otherwise you will get tired

Slash of Sword 2 – History

iOS and Android (there is Russian language)

Similarity with Diablo This is good, but the presence of a story is even better. But first I want to touch the difficult fighting. IN Slash of Sword 2 There is no sea of ​​stupid blanks, which grinned at night and days. Here is closer a tactical approach. Three enemy lines will make you sweat and rush along the arena, restoring energy and dodging the blows in Sloumo. It seems that there is only a regular attack and a block, and there is still combo in the future pumping, but initially the game sets his rhythm. Blind jamming of the opponent will lead to death.

It is important to wait out the onslaught, somewhere counterattack, dodge, finish off a couple of different animations, which is already more than in Assassin’s Creed Valhalla, and ultimately lose. The choice of real gamers!

Oh, by the way, about choosing what an unexpected transition. Twisters and freedom of choice in some key moments were poured into the plot. Do not wait for The Walking Dead The Game, but local events will follow your script. The common story is also quite acceptable, although this is a rarity for the mobile market. You and your brother will wander and get involved in unexpected troubles. Some even managed to christen Slash of Sword Witcher from the world of mobile phones, but we all know why such loud headlines.

Surprisingly, the donat is not put in the face every minute, but there is one. He is able to facilitate your life and yet, Slash of Sword strongly resembles a regular single game. If you try, then you can reach the finale without a penny in your pocket. What can I say when they let them move around the global map, without taking away your blood or real time hours.

Very pleasant animations

Dark Raider – Dungeons

iOS and Android (no Russian language)

Okay, I’ve been so long. As you https://nonukcasinosites.co.uk/10-pound-deposit/ understand, there are already so many pixel games that they penetrate everywhere. AND Dark Raider It’s not just like that, because in Diablo People liked the dungeons, and after the bosses at the end. Why is this outside world when there is a project only about dungeons and bosses at the end?

By the way, a serious difference lies in hardcore, as if the complexity was increased by "Torture" recent levels. You will die extremely often and once this mobile fun, then take care of the safety of the smartphone.

In order not to be bored to run along the old locations, a randomizer of cards was brought in, which are not very different, but at least a slice of novelty is present. But the patterns of ordinary blanks and especially unique bosses remain in place. To remember and catch the quick blows of enemies.

After each death there will be a hope for pumping, but in Dark Raider The difficulty has spread to it. Everything is expensive and generally for a certain, if the meaning is so often dying. But how much joy after victory … a rare victory.

A terrible control interface

Anima – gloom

iOS and Android (there is Russian language)

I chose this game because of her gloomy, supposedly and old Diablo too, but it turned out Anima Looks like a direct competitor in the person Path of Exile and in addition there is a necromancer. Indirect "The same", but he knows how to call on the army of skeletons! It seems to me that the presence of such a class is immediately plus a point for the project.

Okay, there are still four classic archetypes and a whole Gothic world based on old diabloids, like itself Diabls or Baldur’s Gate .

Go to dark catacombs that are teeming with various types of mobs, elite and dangerous bosses. Pump a few branches of skills and collect the mountains of Luta, here it is a lot. Vendors from the village will be in shock, how much you will have to dump you golds.

Anima is not a replacement for a full -fledged Hack’n’Slash RPG, but the developers satisfied the Olds in the graphic and gamemeraduer plan. Softkor players will rather not come in, therefore, the young people pass by, and the old people will appreciate the dignity.

Who made the port of Diablo 1 on the phones?

Restless Dungeon – Blood

iOS and Android (no Russian language)

Blood liters, and in the eyes a passion for murders. Diablo was capable of giving such a feeling as Restless Dungeon. The game is not overloaded with anything superfluous, only random cards with opponents, heads and saws in the floor.

Each new sortie rescus the hero in level, pumping and takes away the knocked out weapons. Only your skill and a handful of improvements of characteristics outside the campaign remains.

The product is suitable for any free time, the main desire to shred, since the system of a cirow with the sane complexity of rivals is well suited for a short game session.

The deeper into the forest, the more sticks, in our case, active and passive skills with new swords. There is no plot, Laura or description of objects. Naked Slher mechanics without a global goal. The only incentive remains – the call to yourself go as far as possible alive as possible.

A terrible interface

Quest Hunter – Cooperative

iOS (there is Russian language)

Sometimes it is very important to play with a friend. IN Diablo Coop is almost one of the main pillars, so I would like a joint game on the phone. Where there is always a sea of ​​trash and fuckers, and when the product is also suitable and it is clear that the developers are trying, Quest Hunter maybe even not one evening.

Imagine that you live in a steampunk, you have taken away for yourself from Shovel Knight shovel, someone abducted the sun, and under the noise and the king’s daughter. Crazy world, but you are not done with a friend and by the canons of the genre no one can cope with the unraveling of these crimes, except for the main character. Here decide for yourself who is the leader in the coope.

Pumping, craft, skills, weapons – all this is and there is no point in repeating once again. I would like to focus on activities. In addition to the ability to dig up the chests of aka pirate, it also pleases the approach of developers to quests.

This is not a stupid mixing of just one comb, kill/bring, but the presence of unique situations and funny descriptions of missions in dialogue.

Visually reminded Torchlight

Dungeon: Age of Heroes – simplicity

iOS and Android (there is Russian language)

Somehow tired every time we draw a parallel with Diablo And in the end I want to advise you to a simple game for minibuses, taxi and metro. Walking to the instances is a holy thing and as we found out, complex.

Dungeon: Age of Heroes offers to take on the role of a brave warrior or other heroes … If you save them, and it is better, of course, to buy. In general, here Donat went to a new step and, in addition to amazing discounts that operate 24 hours, he made his way to a regular intra -game store.

Passing the dungeon, you always stumble upon a merchant who will sell you potions, but not for the Gold, but be kind to buy for real rubies. Only so and nothing else. This also applies to the equipment to improve. Everything previously said can simply fall out in a wild random, but strongly poked a donat in the face without obvious alternatives.

During my game, I didn’t really want to buy anything, but I can’t vouch at the end of a long stay in it. And staying for a long time is quite real, because Age of Heroes A good killing of time with a certain number of protagonists that have to be trained and when one dies, the other flies on the battlefield.

He opened Achivka "Kill Boss – standing in a minibus"

Write in the comments which project liked more, and if you tried personally, I’m waiting for an opinion about it. Suddenly that shit and why did I contact him at all. Well, the most basic – wait Diablo Immortal?

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