After a couple of weeks Ubisoft She promised to show a thirty -minute film with living actors produced by the creator of the new "Star Way" And "Transformers" Roberto Orsi (Roberto Orci) and designed to introduce future users with the cartel of Santa Blanca, which they have to destroy in Tom Clancy’s Ghost Recon: Wildlands.

However, as it turns out, a short film with rappert t.I. In the title role not the only film project conceived by the team Ubisoft for promoting the game. It is assumed that the shooter will also be accompanied by a full -length documentary "Wildlands".

As a director of the tape, a certain Colin Offland (Colin Offland), and as a presenter, the author of the criminal novel Marching Powder Grease Young (Rusty Young).

According to the description, "Wildlands" will allow us to look at the war with drugs, which has been underway in Bolivia and South America as a whole for decades. Moreover, the creators of the film promise to share the stories of the most influential characters on both sides of the law.

The premiere of the documentary will take place on March 6, the day before the exit Ghost Recon: Wildlands on PC, PlayStation 4 and Xbox One.

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It remains only for the completeness of the sensation to get the DVD from boxing, the attached jamb and create a unique atmosphere, plantations of Bolivia and South America.

PR of the campaign of course is in full swing, but still I still belong to Ubisoft with a wary, although the game is still intriguing. For some reason, during the viewing of the trailer, I remembered the first Delta Force, there was also a task to destroy the drug Board Castle. And the documentary will probably look interesting and in isolation from the game.

U-oo-oo, someone played out the syndrome of https://mindepositcasino.co.uk/ searching for deep meaning. Where is the pathos here? This tie is a confirmation only that the Mexican drug cartel has become so powerful that a detachment of specialists is sent to the mission to overthrow, because nobody needs a full -scale war. If you do not like the concept of a steep special detachment, then the claims had to be expressed to Tom Clancey while he was alive. The developers just follow the patterns. Moderators on the forums, when the developers were accused of political subtexts, have repeatedly said that Bolivia simply sees Ubisoft Paris with a good setting for their game (and it is difficult to argue with this. Bolivia is diverse, beautiful and great for the "drug" topic). Of course, you may not believe them, believing that they simply hide their true motives. But the Bolivians in the game are not the villains, you need to follow the plot. It has been said more than once that the Mexican cartel. Yes, Santa Blanca bribed officials. And this should put up the Bolivian government in a bad light, if you follow your logic. However, if you think for yourself, then how you can organize such an empire without bribed officials? Even the most senior Bolivian in the cartel (Rudolfo Yana) is forced to work for the Mexican El Sueno to protect his people (as it is said in his biography). More like a “political order” against Mexico, is it not so? And it is doubtful that such a game can be a political lever for someone.

As for the pathos and plot, he painted in more detail to the person under the "nickname" "Uglyfalmer". This is a little lower. In parallel, the conversation in the comments with several people on this topic, so it turned out a lot of disparate, albeit related to each other, answers on my part.
You are absolutely correctly making a remark about terminology. The word "pathos" can be understood in different ways. When communicating with my friends, I used to use the word pathos as a synonym for the concept of “heroic ode”, t.e. such a solemn narrative dedicated to the feats of any heroes.
Frankly, I’m not strong in such terminology, and I will not even argue if you say that I use it wrong.
The plot in games of such series “GR” or “Call of Duty” is usually written precisely in the form of “laudatory odes about unprecedented heroism”. And in real military operations there is a place, both heroism and "dirt". Plus to portray the country in fictional circumstances with those real problems that may arise is very difficult.
Since it was about “Witcher 3”, there the war is shown dirty, bloody and inhuman, which it is. Not a single opposing side is worth the purpose of protecting the interests of civilians. Yes, and the Witcher Geralt himself is far from an angel. At the same time, the company "CD Project" did not boast any realism and "documentation", unlike Ubisoft.

Thank you very much for the comment. Your opinion is absolutely clear to me. Of course you are right, but any "coin" has two sides. I’ll clarify that I am not in the discussion for the sake of the dispute itself, but to discuss the issue. I am interested in your opinion.
If you carefully read what I wrote earlier, then the following was explained:
Firstly: Ubisoft insists that they studied the problem of "drug dealer" precisely in Bolivia, a documentary will now be shot on this occasion. This is, at least, a marketing move for dust in the eyes, and not just the promotion of your product. And most of all it is like a political order. Well, it’s not good.
Imagine that Ubisoft begins to make a game about exactly your city. They are asked: “Why did you choose our city?". They answer: “You have fresh air here and the trees are beautiful. The setting will be cool.". And after that, the game is released first, and then a documentary about how everything is bad in your city, how peaceful citizens suffer from the hands of an insatiable drug mafia. And according to the plot of the game, the city’s police will not deal with the local mafia, but brave American soldiers. Why? Yes, local bandits seized power in the city and blew up the American embassy in which the CIA agent was located.
And now the foreign audience begins to play and thinks: “Damn, everything is shitty in their city. Indeed, it would be nice to have NATO troops or special forces to be introduced there. After all, people live so badly there."
The next thought has been said twice, but you apparently did not understand, so I will repeat:
Ubisoft insists that the game is close to the realities, there are statements, such as: “We went there, looked at how“ drug trafficking ”was“ walked around ”, we will remove the documentary”.
And after all, it will certainly be shown how brave American soldiers alone are fighting with evil. And what are the locals? The authorities are inactive. Why? Everyone was bought, but who did not buy, they killed.
T.e. Their plot is essentially a complete fiction, but they insist that they studied the issue and approach the disclosure of the topic seriously.
You can always invent a fictional country similar to Bolivia. Or make a game where, hell with him, American fighters help the local police and the army in conducting special operations, perhaps not a secret. Attracting mercenaries is a common matter and would not look like complete nonsense.

As for the levers: I really advise you to read as a media, cinema, and now video games affect people’s consciousness. This is a long -proven fact, conducting an information war is not a frail "lever".

As for the fact that they do not show the Bolivians bad:
And the members of the Santa Blanca organization are who is who? Mexico captured Bolivia? Remember the events in Syria. The United States did not say in its statements that the Syrians are bad, formally they fought with the Islamic State terrorist organization. And you know how many peaceful citizens died during the US intervention in the conflict and after this intervention. Read articles about who “paid” the emergence of this conflict and the overthrow of the current regime in Syria. And who actually “face” civilians and adherents of the old regime: especially conscious citizens or paid mercenaries – this is a big question.
These topics, like the theme of drug trafficking in Bolivia, are complex, multifaceted, it is much more serious than the delirium that they are trying to present to the public in films and games. And I’m not saying that I am a specialist in this area. No. I read a little there, here I read a little and with my opinion I don’t really go anywhere (not counting our conversations with you, of course). But Ubisoft tries to arrange everything as if they had figured out the problem and they will show it.
If you read the media, you can find out that there are suspicions of US promotion of drug trafficking in Bolivia. And to say that the country cannot with such an influence – not right, it can. But is it true? How do I know how? But I am a "documentary" and a game about drug trafficking in Bolivia and I do not do.
The theme of drug dealer in Bolivia is specially simplified in the game, on the principle: "They are bad, and you are good, bad should be killed". This is the most undisguised political agitation, t.e. Game – "Political Order".

As for Tom Clans: Tom Clans wrote in the Genre "Technotriller". Technotriller does not provide for political agitation. This genre combines the themes of spy thrillers, a military story, and sometimes even science fiction.

In fact, to date, the game "Wildlands" is a big riddle. The last game of the GR series did not stand out. The plot is most likely far from the past part will not go. Wildlands gameplay suspiciously resembles Metal Gear Solid V. Open World is good, but Ubisoft love for "towers" can ruin everything. And in this regard, the only way out for developers is to “throw” a lot of money into marketing. By the principle, I will not pass the audience, so we will “buy” it with beautiful “posters”.

Thank you for the answer. The Queen of Great Britain has nothing to do with it, I’m just so used to communicating. I hope that my "you-can" does not bother.
I absolutely agree with you. I say about the same thing that if you read the right opinion on the Internet for ten to twenty minutes on the Internet. Yes, much depends on direct sensations during the gameplay. And here no matter how much you read – everything is to no avail until you try. But still thanks to this reading, I have never been deceived about the quality of the upcoming game project.
And the fact that lovers of games about these same games do not read is a strange fact.
Imagine that you like smartphones. You want to buy yourself a good smartphone. Not for "show -offs", but for yourself, for convenience. You will buy the one that is the most "PR"? Or you will take the "mobile" based on the correspondence of the price of quality. The answer is obvious.
Video games are also not a penny, and under them “iron” also needs to buy the appropriate. Therefore, the meaning of "picking up" the suitable game of the gamer has. And desire – many are absent.
About the towers. The basic principle of towers is copying the same gameplay, the same situations. Only a place and time is changing. It’s boring. Therefore, it is the towers that “kill” any game. It turns out that you can only pass the plot missions and you can’t lose nothing at the same time, since the rest of the “open world” is the same, but repeatedly copied.
About the pathos. In any pathos bike, you can lower the amount of pathos and increase the amount of realism. Moreover, if Ubisoft constantly emphasizes how they were “imbued with” the topic of drug trafficking in Bolivia.
When Ubisoft made Far Cry 3, they did not say a word that they went to such and such an island, looked at how the drug mafia “walked” there, and the documentary will be shot about this. They initially said that Far Cry 3 – “Shutan”. And everyone perceived him as a cheerful "jester". There are no complaints.
In the case of Wildlands, just throwing “dust” is carried out in the eye. They are trying to attract an “adult” audience to the game due to this “documentary”, close to realities. Like, "Now we will show you the whole truth about the drug cartel in Bolivia". What will probably not. And there will be the “hypertrophied insanity” I have given, which I talked about.
If we talk about life realities, then these same “realities” in the same “witcher 3” (although it is “RPG” and “fantasy”) much more than, for example, in the last game of the Ghost Recon series.
The GR series does not provide for pathos, this is a tactical "shooter". If you remove the pathos from the plot, the game will not lose anything, but only acquires.
Thank you very much for our dialogue, for your independent opinion and directness.

You are absolutely right. In a coma, I do not dispute this thought, but rather I want to continue it. And I will be glad to know your opinion.
Yes, unfortunately, you need marketing games. However, expensive marketing – has never been an indicator of the quality of the game itself. The fact that marketers know how to work is great. But for the release of a high -quality (not high -budget, namely high -quality) game it is important not the work of marketers. The task of marketers to throw us dust in the eyes. And if they wrap the “poop” into a beautiful candy wrapper, then the “poop” will not become tastier.
I never paid attention to marketing in games.
For the reason that a considerable (and maybe even large) part of modern gamers is “conducted” precisely for marketing, the developers begin to “pour more money into marketing than the game itself. T.e. The game could become many times better, but it will be worse, because you need to "hill" the game audience. It turns out that we ourselves are to blame for the fact that the same “poop” “feed” us.
And, as you said absolutely correctly, for this reason bad marketing destroys good games. Although, if you look deeper, then it is not a bad marketing destroyed, but laziness of a modern game audience.
If a person wants to buy high -quality games, then he needs to read more about games, and first of all about developers. Find out what games this company produced earlier, who was a “backbone” when developing a particular game.
Nowadays, getting sufficient minimum of useful information about the game is a matter of ten – twenty minutes. "Google" to help.
If the same “CD Project”, “Obsidian” make high -quality projects, then the grounds to expect good games from them in the future, of course, there is.
Ubisoft, unfortunately, takes in quantity, but not in quality. Not all games that this company produced in recent years can be called good and high -quality. Expensive – yes, high -quality – no.
Their huge problem in most of the last projects is the lack of an exciting, interesting plot, and in games with the open world, the permanent “Radio Radio Mode” also.
Therefore, you are 100%right: “anniversary” can afford to invest both and there, but unfortunately, in my personal opinion, they are put in the wrong place.
It is great that they fell into Bolivia, recorded the sounds of nature there and “sighed” the local flavor, but it is far from the fact that they will be able to qualitatively reveal the problem of drug trafficking and war with this very drug trafficking.
Most likely, this will be another pathos bike about brave American soldiers who “urinate” bad guys, such as:
“Bravo 1”, this is “Echo 2”, in the village of Konoplyan in distant Bolivia bad guys “sprinkle” “COX”. It is necessary to “fade” them themselves, because they do not unfasten … khe-khe … in the sense because we are for the right cause."
“I understood“ Echo 2 ”. Let’s do "
“Everyone understood the task?"
“Yes, sir! So for sure, sir! And in the village of Konoplyany there will only be bad guys ".
“Of course, private. This is an American army. By the law of the genre, we kill only bad guys. You are clear, private?"
“Yes, sir! So for sure, sir! And what x … the American army forgot in Bolivia?"
“What are you, private?! We are fighting for peace around the world!"

I didn’t understand this, but you have not fully studied the material. I just follow the game since the announcement, read, listened and watched a lot. Firstly, the documentary reveals the problem of “drug dealer” in South America, and not “precisely Bolivia”, this is said in the description of the trailer. Secondly, I will understand if they choose my city for its beauty, and then they will write a story about how everything is bad here. After all, you will not make a shooter about a place where everything is fine. About a foreign public who will think about the entry of troops. Sam Strechman said that in -game Bolivia is a kind of invented, as parallel reality. He also outlined that real Bolivia is a very peaceful country. Thirdly, if we talk about ghosts as mercenaries, then just local rebels use the heroes as such. And the military police “Unidad”, bribed by a cartel, still enters with drug trafficks in local battles, because they hate each other what can be used. “Ubisoft insists that the game is close to the realities, there are statements, such as:“ We went there, looked at how “drug trafficking was“ walked ”there, we will remove the documentary”?"Was it already stated that the scriptwriter of the game and screenwriter of the documentary are the same person? A documentary can be a sign that they studied the material, but nowhere was said that the plot of the game is trying to be as realistic as possible. The developers in an interview have repeatedly stated that they were guided by the principle of “what if. »When creating a plot. They say that this is hypothetically possible, but history is an artistic fiction of the scriptwriters. And the documentary was made, for sure, only with sponsoring ubisoft. "The theme of drug trafficking in Bolivia is specially simplified in the game". I already wrote about this, but I will write again. The developers just say that the cartel is not divided into black and white, there are a lot of gray. There are people who are forced to trade in drugs in Santa Blanca in order to pay in order to survive. There are real monsters in the cartel, but these are far from the most colorful characters. There were also statements in the style: "We are not trying to expose someone good, but someone bad". And "ghosts" this also applies. You may not believe developers, of course.
About Tom Clans. I did not write about the fact that his books were campaigning. I wrote that the concept of a brave detachment, which can do everything in the world, was created by him.
I will bring my main idea, just summing up. In the case of Wildlands, it seems to me that the story was simply “laid” under the gameplay. Even if it is like agitation, it is rather simply in some places an absurd attempt to fit here, namely ghosts, precisely under such conditions. Just to play exactly as it was conceived. No need to dig so deeply. This is my opinion. I wrote in a hurry, I hope that there are not many mistakes.

Information is very important. But, this is the problem that marketing most often does not give real information. We learned a lot about the game "Assassin’s Creed" from the recent movie? I’m not sure about it.
And this very information must be received from the media, the easiest and most affordable way is the Internet.
I give an example:
"Wildlands" is approaching the exit. The first thing I personally do is read general information. "Wikipedia" to help. So you can find out at least who is exactly the developer (the same Ubisoft has a lot of departments around the world and they make different quality games). Then I am looking for a game website or, if it is not, then the site of the “developer”, “publisher”. Here you can watch beautiful pictures, videos, find out interesting features about development.
On "Wildlands" on the site a lot of very interesting information. And the fact that they visited Bolivia, recorded the sounds of nature, got acquainted with the color of the country, even worked out the questions of how the weapon sounds in a particular area is cool. Indeed, well done.
From all what you saw, we can conclude that Bolivia will be beautiful, the environment atmospheric. This is cool. And listening to the correct sound of weapons in the "shooters" is also a great pleasure.
Now, what about the plot? Yeah, the tie is banal. Well, nothing. A good developer from full banal region will make "candy". Who is the developer? Ubisoft Paris. What the last game developed? 2012 – "Tom Clancy’s Ghost Recon: Future Soldier". As there with the plot? So -so, the plot does not particularly carry away and the game is not very highlighted.
And here the question already arises: what will we get at the exit? Good, high -quality game? Not a fact. Dear – yes. Beautiful – quite likely. But is it interesting?
How many of my familiar gamers describe their gaming everyday life:
“I came in the evening, did all things, sat down at the“ campa ”to relax. The Shutan cut. What is he talking about? Well, as always, the good "wet" bad. I shot bad, tired. I’ll shoot me tomorrow. And so every day ".
I more like games where the plot does not lag behind the gameplay. T.e.:
“He began to explore the open world. Bam, village in fire. What’s happened? Let’s figure it out. Oh, it seems here he is a villain. Although, no. Then they drove. This villain is generally not connected with that case. And this one is to blame. Or that? Yes, what happened there?!"
When the plot is interesting, the game draws far and for a long time. When we read the book, where there is gameplay? There is no him. And some books are so written that it is impossible to tear up. Modern games have long been left the category of Timkillers. Therefore, buying a “Shutanchik” to kill time is not an option. I have what to spend money on.
It doesn’t matter what genre we are talking about – RPG, shooter, strategy – an interesting, unusual, exciting plot of a single game. In the same “GTA V”, the open world is not a hindrance to the game, and “Dopa” are even more interesting than the main “plot”. And sometimes you can’t understand that there is “add”, that it’s not “add” here.
There are no ideal games in principle, you can always find shortcomings or just say that it doesn’t like it. But the game that is made for a gamer is good, rather than gamers are typed in the ranks for good sales of the game.
In the same “Witcher 3”, the open world is really cool to study. At the same time, they moved pretty well from the pure RGP, which we saw in the “Witcher 1”, to “Ekhn-RPG”, a fighter in “Witcher 3” is many times better than in the same “Assassin’s Creed”-the brainchild of Ubisoft. T.e. The series is developing and the developer does not stand still, uses money invested by gamers in the right direction. In The Last of Us, the plot is linear, but it is interesting, here to shoot cool, and hand -to -hand contractions are spectacular, but the story in the game is a fascinating. And the matter is not at all in the genre of the game, not in the setting, but in what the plot and how the narrative is put
Therefore, in the fact that a person wants both good shootings with chases, and explosions, and the plot is interesting – there is nothing bad.

About the towers: we are talking about completely different "towers". I do not mean specifically the “dispersion” of the “fog of war”, but the fact that the open world is many times copied events: we open the tower, capture a couple of checkpoints, add several random events that will be repeated again and again.
No one forbids combining the gameplay with an interesting new plot. In the Witcher 3, we also go through the villages many times, we take an order for the murder of the monster, conduct an investigation, kill the monster. But there it is delivered qualitatively. The plot of each "top" is interesting, there are a lot of monsters of different ones, so the gameplay is different.

Why do I think that the plot will be pathos and not interesting:
I have already brought a huge number of arguments. Read carefully. Do not call my arguments stupid. After all, stupid arguments say stupid people. And I do not think neither myself nor you as a stupid person.
Confident that the game will be "so -so", of course, cannot. Who argues? I don’t say that. Ubisoft has good games. The same "Far Cry 3", "Assassin’s Creed IV: Black Flag". They are not magnificent, there are disadvantages, but very good. Can Wildlands become a good game? Maybe. But so far to believe weakly.

Thanks for the comment.
Yes, indeed, as I said the basis of the plot will be “another pathos bike about brave American soldiers who“ urinate ”bad guys”.
And the tie in the style of "Santa Blanca undermined the American embassy in which the CIA agent was located" – this is a direct confirmation.
Relations of the United States and Bolivia in real life, as far as I know, remain tense.
And Wildlands, along with the documentary “based on”, is more like “Political Order” than a game full of realism, which is trying to imagine it.
Too often in foreign Militari-Shuthers and Tactical shooters, the country that the United States does not get bad at the moment. And "Wildlands", apparently, goes along the same way.
It is clear that in order to create a "shooter" you need to figure out who "joking". However, I would very much like that at least the games do not interfere in politics.

Great answer, like all previous. Thank you for the dialogue, as well as for your independent opinion. I will definitely listen to you, I even wanted to replay in Future Soldiers after your words about the game.
In fact, I really like Militari-Shuthers and tactical "shooters". And I follow with great interest the development of these genres. And, like you, I want to believe that Wildlands will be a great game.
Good luck.

Very interesting. Thank you very much. You say very convincingly, relying on specific facts. It can be seen that you follow the upcoming game "Wildlands" much more carefully than me. You convinced me. I admit with pleasure my wrong. "Plus" 🙂
I really hope that Wildlands will be a great game.
Good luck.

“The videos were not recorded from the final version of the game” – since you are not able to point me to my “vanging”, I will assume that this is it. In trailers, the game looks good. If you think otherwise, then this does not mean that the developers are cheap and did not invest in the game. I entered into a polemic with you, but I did not write that I am an employee of Ubisoft, who knows when the final version of the gameplay will be demonstrated. Therefore, the question is not for me. And the final version of the gameplay can only be considered the one that was recorded after the game "went to gold". So I didn’t make Vanga out of my own, they didn’t show us the final product. Even beta tests have not yet passed.

“Documentary about the drug business in Bolivia” – slogans for the future film can be as follows, for example: “How to start a business from zero in Bolivia”, “The nuances of the work of a novice drug lord” or “How to deliver nonsense through customs, a prison method (phased description with illustrations, a ball included)))))))))))))))

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