2003 year, you go to school, you do not have to go to work, pay for an apartment, you can really buy something for a hundred rubles. There is no YouTube in our life, VK, not everyone has the Internet. Demotivators, porn on blanks. TVs and monitors – pot -bellied ones, and Ilya Medison – so far.
Just came out Call of Duty , The people chases chicken machine guns in Blitzkrieg , Max Payne 2 changed the actor caught the disgrace of the players, a year later the Half-Life 2 nuclear bomb .
The development of games then seems to be the destiny of the elect who burn their business and are not afraid to experiment. And it was then that a game came out, which oh, very impressed me with its non-standard idea, pleasant performance and a feeling of an endless gloomy holiday, Helouin.
We are talking about Ghost Master .
There is such a genre – "Simulator of Life". This is a very common name that can include and Wolfquest , where we lead the wolf. AND SPORE , where we take the whole race into space. And even different minecraft-like grinding. However, the most popular and famous representative of this very amorphous and uncertain genre is the Sims Games, which began its own path back in 2000, and is still not going to stop. However, this is EA, So I dare to assure you – every year, month and week they will regularly pile a bunch of content.
Smoking and just with the heat-jara.
And if you, like me, are annoyed by this series, which resembles the Klallya, who has been accumulated on the donates of the schoolgirls, then the game The lord of horror – What you need to rest your restless soul. For this is the first and one of a kind simulator of death!
The lord of horror, as well as the addon – “deadly fright” is a game developed by the British studio Sick Puppies V 2003 year. And this was the first and last game of these developers, alas.
So why she is so good that I already dripped with ectoplasma?
Graphics and sound.
To begin with, in sight – graphs and sound. Yes, I start again with the most obvious. Fidelity to traditions – on our channel, where, by the way, we exceeded the hundredth. keep it up!
Before we start, let’s make a reservation: the game is old. 2003, not the largest budget and studio – so you should not wait for the same sims of graphics. Plus – a game with small failures and frizes in the screensaver on the engine works.
There are many locations, they are diverse and sure that fans of the genre will find many references to popular horror films. There are many details and objects that may be critical-for Oleen’s head on the wall can be a suitable point for calling some particularly fierce ghost to the world of living.
Ash Williams will not let you lie – be afraid of deer heads!
With the characters, everything is much more modest. However, despite, for the most part, the same faces, the characters in the game are brightly distinguished by clothes and details. That is, members of the student fraternity, members of the "Botaniki Mug", Boillery Girls, the local Gotsky-Vedimin Koven and the rest of the classic stereotypical groups from American horror films differ among themselves.
The artists tried to give mortal distinctive features with the help of exaggerated and caricature features: hairstyles, glasses and other attributes. This is the moment when the stylization is higher than the number of polygons and the quality of textures. But the truly individuality of our victims is hidden inside-among the fears that we will discuss further.
As for the music, I will say this: remember the scene from "Carlson, who lives on the roof"? Well, where is a beautiful and well -fed man in the prime of life nightmares of thieves? So – the soundtrack is suitable here. In general, this is suitable in style for the game: it does not have the opportunity to kill its victims, the blood is extremely caricatured, and the general atmosphere resembles just that very scene with Carlson. Fun, otherworldly laughter of skulls. Shades dance on the walls, and coffins fly under the ceiling, spitting confetti.
And you are funny, good and fun – because it is not you scare you, but you carry chaos and chilling a nightmare!
Finally, one cannot fail to note the localization performed by Akella. Boodles on locations talk in English something incoherent and abstract, but the monologues of the ghosts are voiced well. A short screensaver before each mission is voiced by a pathos, arrogant voice, which does not portend anything good for now.
The affairs are afterlife.
Kohl genre "Simulator of Life" is very amorphous, then the gameplay in The lord of horror It is equally diverse. Before us is a puzzle strategy with many nuances and methods for achieving the goal, where our task is to carry out micro-study over the late subordinates with the aim of total terror of living.
The situation is as follows: there is a town of Gravenville, who lives too relaxed. People here do not believe in mysticism, and the local ghosts themselves are noticeably grunted. Ectoplasm, which is produced by people during fright, stopped entering the afterlife – which is completely unacceptable, because you can be as many dead, but novologists must be paid on time! In order to suppress this ugliness and restore mystical activity, a young, but promising master of the ghosts is sent to the town.
Well, then – as in a joke about the operative: they gave a gun – and spin as you want.
After a small screensaver, where they represent the starting set of ghosts, and with the help of the Uigi board they allow us to enter their name – we first get into our “headquarters” (the abandoned school of Gravenville, where we can pump subordinates – more on this), and then to the city map.
The first mission is just a breakdown of students from a hostel, in parallel we will master the basics of the game. As you pass, more and more locations will open, where our task is to become more complicated. Mediums, ghosts will appear, our victims will be more and more persistent.
The hospital, military base, the house of the old killer (no, you didn’t hear), the police station, the Don’s yacht, the Basis of the Hunters, the Dark Forest, the Herry Manor-the ghosts are alien to the living division of people into classes, and generously give the horror and nightmares of everyone whose heart is still beating.
We will help to make a ritual of calling the demon, we will reveal the conspiracy of the living, we will find hidden corpses for the police, we will release the chained spirits – so sometimes we will not have to scare mortals ahead of time, and at the same time support the desired level of terror to keep our subordinates in the material plan.
As already mentioned, some ghosts are https://onlinepoker247.co.uk/royal-panda/ chained to one place, and in order to get them out of there we will need the help of the living. These minic worshipers allow you to purchase new recruits, which will be useful to us in the future – for each ghost is unique. In one case, we are talking about banal destruction of the shackles, and sometimes you have to think about how to bring the traitor to the body of a dead police officer.
However, do not worry – as soon as mortals cease to be needed, you have every right to secure them until completely insanity. True, we will not kill them: the ectoplasm itself is not enough, to share with some newly new ones ..
Example: the first mission and the first spirit in a trap. Banshi (violent spirit of wind and thunder) was defeated by a vacuum cleaner. Fortunately, we have a specially trained rescue Gremlin who loves to break everything that there is at least a little electricity.
Subordinates and victims.
What is needed to create a horror?
The horror movie does not work when there is only one side of the conflict. A sacrifice without a threat is not a victim, but an otherworldly entity without a screaming mortal nearby – a miserable sight. The real lord of horror tenderly loves and cherishes mortals – and tries to find out about them in order to scare more.
How would you scare your friend? Fear is both simple and difficult at the same time.
How many horror sides we have not scared?
Monsters who, in addition to ugly appearance, have nothing in themselves?
Scenario impotence instead of real thanking horror?
In the game you will get an idea that scaring is difficult. The creators approached the issue creatively: each mortal has its own name and a number of indicators.
Red strip of horror – This is the experienced mortal fear. Filling out this strip to the stop leads to a person’s immediate flight – which is what we need, ultimately. The main thing, as I said before, do not overdo it ahead of time.
Domo yellow madness – the second way to get a mortal out of the game, and with double benefit. After all, a crazy person staggering on the map, giggles and makes the rest nervous. Some ghosts have the ability to drive people crazy with one powerful blow – but such entities, as a rule, are very demanding on placement conditions and require a lot of ectoplasm.
Blue faith – The indicator of faith in the supernatural. The higher this indicator, the easier it is to frighten the victim. Some ghosts have the ability to increase the luck of the victims (luck, storm good luck) – so ideally it is necessary to act according to the principle of American slides. At first, the mortal rejoices that when playing a pinball automaton to him fartit – and after five minutes he looks at The dead of the dead ..
… in the most literal sense!
Each person in the game has his own name, surname, his scales of fear/madness/faith, his short biography and two most important characteristics for us.
"Fear" And "Subconscious fear".
First – This is what he is afraid by default. Nobody will write it to us, to clarify this, you will have to use the special skills of some ghosts (“reading aura” or “discovery of fears”).
Surgeon, policeman and military will be useless to scare bloody spots. The mafia boss is also unlikely to frighten such tricks. But if the surgeon suddenly teleports to the morgue, the policeman will see fire around, and the military will hit lightning – then even their thick -skinned one will not help. Well, any Don Mafia will tremble when a dead policeman will come to visit him ..
"Subconscious fear" – This is that the mortal is afraid unconsciously, and to recognize him much more difficult. Most often, for this it is necessary to use ghosts living in dreams – but having received a point of support, we can turn the victim’s psyche and finally drive it crazy.
The walking of mortals in the location should become a symphony of cries and sobs – when the afraid of dirt and – subconsciously – the blood first falls into the floor, then he will see a chopped man with hooks instead of the hands, from which the funds of the scarlet liquid are whipping. And then is attacked by spiders. All this will allow us to see not only from the outside – but also from the first person.
Of course, all this will be impossible if, before sending to the mission, we will not collect the right team – with which we will free the local ghosts, and we will scare the people ..
FORTY SEVEN (. ) leading awaiting our team and help. And honestly – it is made that they were created individually and with love. But they did not take three models, and repainted in different colors – from green to purple with gold.
Dead people and animals, spirits of the elements and ancient Indian totem guards – each with their Miniystory, character, specific abilities. True, some abilities are duplicated, and some are simply an improved version of strangers.
Ghosts have an indicator of training – this is, in fact, the ability to create chains of teams. So that the ghost begins to throw things and rumble with chains only in the attack of mortals. The higher the training – the more options for the return of the order. Up to the point that the ghost will aim at a specific mortal, in order to finally finish it off with its tricks.
For the most part, dead animals, specialists in breaking technology and the saturation of hordes (spiders, raven, fleas). Require little energy, quickly reload their abilities and take mass.
2. Anxiety. (Bringing/poltergeists/reflection/drum/mana)
Classic ghosts and poltergeists.
They are able to bring most mortals to hiccups in a short time, but only the most experienced of them own truly impressive techniques. For the most part, people, but there is one specific poltergeist … If you are the owner of the poultry farm, then specify whether it is worth it in the ancient Indian cemetery.
3. Elementals.
Earth, water, air and fire. Fathed heaps of stones, Indian spirits of water, firefighting perfumes of air and salamanders that live in fire. Their abilities are also attached to the elements.
The bald boy with a tattoo on his head was not brought – but there is a pretty lizard.
4. Chimeras. (Visions/Banshi/Spirits of Thunder/Wendigo).
Their abilities are noticeably superior to the previous ones and can help in the release of particularly cunningly attached ghosts. For the most part, they were once people, or now they resemble people.
However, the last two – the spirits of thunder and Wendigo are unnecessary, unique and lead their pedigree from Indian legends and legends.
5. Maintenance. (Fantoms/Tricksters/creatures).
People of art. Artists and musicians who parted with life. Or mischievous spirits straight from all the same ancient legends ..
5. Horrors (omens/doubles/horsemen without a head).
During life, these were very unpleasant people. Like a dead mafiosi, or a criminal executed on an electric chair. However, there are victims among them – for example, an electrician who was excessively loving guests the old woman treated with tea with poison ..
All ghosts have “shackles” – points of binding, where they can be placed. Ghost-elemental Sparks with the Ober “Fire” will have to be set next to the fireplace, and the ghost of the windbreaker with the fetters “outside” will not be able to drag into the house. However, some of our subordinates have the opportunity to create an “illusory gift” where four ghosts can be connected. Thanks to the hypnotic property of the box, the mortal itself, without realizing it, will drag it into the buildings – and the wind, thunder and lightning will whistle along the corridors.
After each mission, we get golden plasma – based on the number of screams, screams, fainting, madness and other discomfort caused. This is also the number of liberated captives, since there are at the level.
And we acquire new abilities for wards on the base – an abandoned Gravenville school for this currency.
THERE ARE LEES TO EVERY WINE.
It will not be unfair not to mention the shortcomings of the game that are still. And serious.
About graphics and periodic freezes I already said this is a tolerant case. The jumping script in the behavior of the blanks, who for some reason begin to refuse to go to the room we need, cause much more problems. Either go – but too early, or late. And the whole built plan for intimidation – or, more importantly, the liberation of the ghost – goes to the cat’s tail.
You have to build everything again, looking for a moment.
The system of return of orders is not the most obvious and very bulky. Plus it changes from the ghost to the ghost, depending on the level of his training – which knocks down.
The gameplay may seem repetitive: you will quickly find the most effective option for intimidation on a particular location. And you will use mainly to them: you will use variability to satisfy curiosity.
It seems – what will happen if I first cut down the mortal, then praise him with marriatics under control, and then I will wake up the scream of the bath?
However, if you want to play something really unusual, with an unusual setting, then the lord of horror worthy of your attention.
VERDICT.
I could talk a lot about how to frighten everyone in a row. How hard it is to solve puzzles to liberate spirits. How, damn it, steeply feel like an otherworldly being, which sows chaos and madness – under the roar of dancing pumpkins and flying books.
But I don’t want to. Better let it be your experience – with errors, failures and failures.
The dead are powerful over the time much more living, and if you could not free the ghostly brothers in one of the missions, then it does not matter – you will be given the opportunity to go to the house with the help of the "time of the time" (repetition of the mission) to the house you are interested in again. With the new team of ghosts – which will certainly ensure the freedom of the ectoplasm to the ectoplasm.
Now, in the era of endless sequels and remakes, the lack of new ideas and problems in the industry would simply magically get something equally bold and reckless. Unfortunately, the game did not bring profit, and the planned sequel was canceled. And there was something to see-enough to say that about ten ghosts were cut out of the game-like a ghost-bassball player who, according to the plans, was supposed to send his head to fly with the help of Bitsa!